Howe Tom
Senior 3D Artist at Never Sit Still.
Based in Sydney, Australia.
Main tools: Cinema 4D, Redshift, After Effects.
Project Breakdown:
0:02-0:07 (Personal) Tale of Two Warriors. Design, modelling, rigging, animation.
0:07-0:12 (Personal) Flower of Fury. Design, modelling, rigging, animation.
0:13-0:15 (NSS) Motion Corpse - Ping Pong. Design, modelling, rigging, animation.
0:16-0:18 (Personal) Chasms Call 3D Challenge. Modelling, rigging, animation.
0:18-0:20 (Personal) Loopdeloop - Boat. Design, modelling, animation.
0:21-0:24 (Personal) Flower of Fury. Design, modelling, rigging, animation.
Prehistoric
Rube Golberg
Entry for Maxon's Oddly Satisfying Render Challenge of 2026.
Flower of Fury
Winner of 'Best Comedy' and 'Best Ident' in Node Fest's ident contest of 2024.
Tale of Two Warriors
Personal project featuring a battle between a swordsman and archer.
Prehistoric Rube Golberg
Releasing on June 8
I've sat on the thought of blending a Rube Golberg machine with sprinkles of storytelling and humour for a while. When Maxon's Oddly Satisfying Render Challenge was announced, I knew it was the perfect opportunity to bring this idea to life.
Credits
Design & Animation: Howe Tom
Flower of Fury
Node Fest is a yearly motion design conference held in Melbourne, Australia. Each year they run an ident competition where entries must follow the theme, be 15-30 seconds long and resolve to the Node logo.Based on the year's theme of 'Flora and Fauna', my entry won 'Best Comedy' and 'Best Ident' of Node Fest 2024.
Credits
Design & Animation: Howe Tom
Sound Design: Aaron Graham
Voice of Bully: Jimmy Vallance
Voice of Flower (Baby): Seoyoung YounSpecial Thanks: Seoyoung Youn, Nancy Li, Ben Walker
3D Production
The characters were modelled, rigged, and animated in Cinema 4D, additional sculpting and retopology in 3D Coat. Hair groom designed with Ornatrix. Clothes designed in Marvelous Designer. Rendered using Redshift.
2D Type & FX
The kinetic typography was animated and composited in After Effects. After the 3D shots were locked, I animated the 2D FX with Rough Animator, and composited it in After effects.
Pre-production
To help visualise the boards in 3D space, I blocked out the set with simple primitives to represent chairs and trees, and positioned the cameras around the set.This allowed the storyboards to seamlessly translate into 3D, as each shot already had an intended placement and elements had continuity.
Tale of Two Warriors
This was a personal project to practice sculpting, character animation, cloth sim and hair groom.
Credits
Design & Animation: Howe Tom
Sound Design: Jimmy VallanceSpecial thanks:
Seoyoung Youn, Nancy Li, Never Sit Still
3D Production
The characters were modelled, rigged, and animated in Cinema 4D, additional sculpting and retopology in 3D Coat. Hair groom designed with Ornatrix. Clothes designed and simulated in Marvelous Designer. Rendered using Redshift.
Pre-production
I initially had only planned the 3 shots that I storyboarded. However, once I began animating it, I felt that it needed more of a conclusion, resulting in the 20 second sequence.






















































